Let's have a party for the kids! How to have a fun homemade birthday party Fun for kids aged 3+

To make the children's holiday fun, you need to come up with games and entertainment for kids. An adult acts as a host, other adult guests of the holiday can also participate in the games or help with their conduct. If the holiday is held in an apartment, then you can choose games that are easy to organize in a limited space. For a holiday on the street, we offer outdoor collective games.

We hold games and competitions at home

If we call some kind of entertainment the word "competition", then we mean that we use this concept conditionally. After all, in a real competition there are winners and losers, but we don’t need such a competition at our holiday. Our goal is to have a fun and joyful time. Therefore, all our participants are great, everyone gets applause and praise. Well, the one who fell behind or made a mistake can perform some kind of comic task.

Riddles in verse

Children love to solve riddles. We offer you several thematic series of riddles in verse. The facilitator reads the riddle, and the kids should add the last guess word in unison.

Riddles in verses about parts of the human body. (Children answer in chorus, pointing to the hidden part of the body.)

I won't get sick in winter

I will tie a scarf ... (neck)

Mom gave me a hat

So as not to freeze ... (head)

For a long time we walked along the road,

And we are tired ... (legs).

Let's have breakfast with you!

I'll take a spoon ... (with my hand).

I don’t want compote now -

Full of semolina ... (mouth).

I brought a flower to my face.

To sniff, you need ... (nose).

They are used to talking

After all, it lives in the mouth ... (language).

They are hidden from everyone by lips.

You smile - you can see ... (teeth).

Riddles in poems about animals.(Children finish the lines of poetry in unison.)

Jumping through the forest clearing

Long-eared gray ... (bunny).

The most cunning in the forest

They call everything ... (fox).

Among the trees, among the cones

A clubfoot is wandering ... (bear).

Terribly he clicked his teeth.

Everyone in the forest is afraid ... (wolf).

Early in the morning at the window

Licks our paws ... (cat).

New Year's riddles in verses.(Children in chorus add words to rhyme.)

The winter holiday is upon us!

We celebrate ... (New Year)

green needles

At the elegant ... (Christmas trees) \

Bright on New Year's Eve

Hidden under the tree ... (gifts)

Who brought gifts to everyone?

Kind Grandfather... (Frost)

Competitions for small artists

You can organize competitions for young artists, after which they immediately make an exhibition of works.

draw. For this task, you will need drawing sheets, felt-tip pens or colored pencils. On all sheets, you need to draw the beginning of the drawing in advance. It can be a simple geometric figure, a tree trunk, or a flower stalk. Participants of the competition are given the task to complete the drawing in 5 minutes. For example, you give the children sheets of paper, on each of which a circle is drawn. Kids draw what their fantasy tells them: a flower, the sun, a car or a little man.

Decorate the Christmas tree. If you are celebrating a New Year's holiday, then as a task, you can give out sheets with a Christmas tree pattern. Children will have to draw holiday decorations on it.

colorize. For the smallest participants, you can give the task to color the finished drawings.

Tests for the dexterous

Among children, you can conduct tests for dexterous. Such competitions are held if children express a desire to participate in them. You can exclude the competitive element if the children perform the task in turn. But adult guests can compete by participating in the same competitions. We offer you several tasks.

Right on target. To conduct the competition, you will need a ball of any size and some object that will be the goal. You need to roll the ball so that it hits the target. The younger the children, the larger the ball should be and the shorter the distance to the target.

Don't spill. For the competition you will need wide bowls of water, tablespoons and identical glass jars, on which a line is marked at the same height, for example, at a height of 5 cm from the bottom. Participants need to use a spoon to pour water into the jar to the designated level.

Breeze. To hold the competition, you need to make a small ball out of cotton. Competitors must blow on the balloon, thus advancing it on a flat surface from the start to the designated finish.

Games for attention

Ear - nose. The facilitator explains to the children that he will name the parts of the body, and they should point to them. He himself will also point to a part of the body, but perhaps not to the one he named, that is, the children should follow the words of the leader, and not his gestures. Whoever makes a mistake performs some task: tells a rhyme, dances, depicts some animal.

sun - rain. The game is played like the previous one, only two moves are selected. If the facilitator pronounces the word "sun", then everyone shows their palms up with their fingers up. If the leader pronounces the word “rain”, then everyone lowers their palms with their fingers down and wiggles them. The leader confuses the players with his gestures.

Comic entertainment for children

At the children's party, you can hold comic entertainment, in which both adults and children will take part. We offer several joke contests, and you can come up with others.

make-up artists. Theatrical make-up is required for the performance. Children paint their parents' faces. Let them use makeup to create images of animals.

Unusual outfit. For the competition, you will need to collect different things from the wardrobe, it is best to find clothes in large sizes and accessories for it. It is necessary to break the company into pairs: a child and one of the parents. Clothes are put into boxes according to the number of couples participating. The child becomes a fashion stylist and dresses up an adult using the contents of the box. Then all the adults show off their outfits. Don't forget to take photos as a keepsake.

Simulation games for kids

Children will enjoy participating in role-playing games. We present some of them.

What? Who it? The most artistic adult is appointed as the leader in this game. With the help of movements and sounds, he shows children animate and inanimate objects. Who guessed, he raises his hand. After the shown is guessed, the facilitator invites the children to depict the action associated with the shown object. For example, the host showed a wolf. The children guessed, and the host asks them: “How does the wolf click its teeth?” Everyone is doing this at the same time. It is better for very young children to show animals that they know. Older children can also be shown inanimate objects or phenomena that are familiar to them, for example: wind, mobile phone, faucet, car. Older preschoolers will already guess people involved in different sports, and people of different professions. While watching an adult presenter, some children may wish to act as entertainers themselves.

Zoo. Each child is secretly given a picture with an animal. The host announces that each participant in the game must draw an animal from the picture that he got. The rest of the children guess the animals. All performances are supported by loud applause and praise.

animal voices. The roles of animals are distributed between children. These should be animals that can be portrayed with a voice. After the distribution of roles, the host asks everyone in turn to voice their beast. The game is played in this way: the host calls the animal, it must immediately respond. The game is played at an accelerating pace. Possible animals: cat, dog, cow, goat, mouse, bear, lion, etc.

Theatrical games for children

To play such a game, you need to write a small script for several characters (animals, fairy-tale characters, plants, etc.). Here are some small plots for theatrical games.

curious ducklings. One of the adults is assigned as Mother Duck. The host calls Mother Duck to the center of the room and asks to show duck movements: hands on the belt, flapping the wings-hands and quacking. All children become ducklings and repeat the movements of mother Duck. The children are told that they will have to hide from Duck's mother and come out when she says the word "round dance".

Leading. Mother Duck took the ducklings for a walk.

All the children line up in a column behind their mother Duck and walk in single file.

Leading. But the curious ducklings fled in different directions.

Children run and hide.

Mother Duck. Quack quack! Where are you, ducklings? Where are you guys?

He calls several times, but the ducklings do not come out.

Mama Duck. I know how to collect them. My ducklings love to dance!

All ducklings should gather near Mother Duck.

Leading. Let's start the duck dance! All are taken under the arms and go in a circle to the music. As soon as the music stops, everyone flaps their wings and quacks loudly.

The host suddenly turns the music on and off several times.

Jumping Bunnies. The host lines up the children in a line and says that now they are bunnies. You can give everyone a bunny mask or ears. For convenience, each bunny keeps its own name.

Leading. What are the best things bunnies do? Of course, jump. But each bunny jumps in its own way. Each of you will need to remember your jumps.

The host calls the children one at a time, announcing how his bunny is jumping.

Leading. Bunny Sasha is the best jumper on one leg! Show us all! Are you so good at it?

Everyone jumps like Sasha.

Further, the methods of jumping are distributed to everyone: one jumps back, the other jumps on each leg alternately, the third jumps holding the ball between his knees, the fourth jumps with a turn around himself, etc. Then the bunnies jump to the music. As soon as the music stops, all bunnies should sit down and not move. The host suddenly turns the music on and off several times.

Win-win lottery

We propose to include a win-win lottery for guests in the holiday program.

There are many ways to run the lottery. You can make lottery tickets in different colors and pack the prizes in the corresponding color boxes. You can make cards with images of prizes that guests will pull out of the bag. You can hang prizes with numbers on a rope and invite the participants of the holiday to blindly pull out pieces of paper with numbers from the bag.

Children's disco

Be sure to organize a children's disco at the holiday. To do this, you need to make a selection of children's songs in advance, under which you can dance. Of course, children can dance on their own, but not for long. Therefore, we offer several collective dance fun.

Dancer in a hat. In the hands of the host is a hat (any children's headdress will do). The host announces the rules: only the one on whom he puts on a hat dances, and everyone else clap their hands. So alternately the host puts a hat on one or the other child. And can wear it on adults.

Mirror reflection. For this entertainment, the leader must come up with a sequence of dance movements in advance. Everyone stands in a circle and repeats the movements of the leader to the music. You can include some funny movements, even not quite dance ones.

round dance. The most popular round dance at the New Year's holiday is “A Christmas tree was born in the forest”, during which the participants in the round dance make movements according to the text of the song. For a round dance, music is not required, but a song is needed. If you are not holding a New Year's disco, then any rhyme that can be sung and staged is suitable for a round dance. Here is an example of such a round dance.

Round dance "Sun". The song is sung to any suitable motive, repeated several times.

Sunshine, sunshine

Warm all around!

(Children raise their hands up, turning around themselves.)

Sunshine, sunshine!

(Children, holding hands, walk in a circle.)

Gather in a circle!

(Everyone, holding hands, walk to the center of the circle.)

Incendiary dances. The host invites the participants to dance in a special way, changing the task after a short time. He suggests dancing like bunnies, like bears, like mosquitoes, like horses, like butterflies, like frogs, like aliens, etc.

Interrupted dance. In this dance fun there is a condition for the dancers: if the music is interrupted, then some action must be performed. For example, shout “Hurray!”, puff out your cheeks, sit on the floor, take a candy from a box, or plug your ears.

Fantasize, invent, and all the guests at your holiday will have fun!

Target. To create conditions for the development of moral and ethical values ​​in children through the use of outdoor games.

Tasks:
Strengthening health and the formation of a healthy lifestyle.
Enrichment of the content of GCD in physical culture through the use of outdoor games, fun and entertainment.

Move.
A beautifully decorated chest is brought to the sports ground, and animal toys are in the nutria.
Vedas: speaks on behalf of the chest: " I'm a funny chest
You guys, I'm a friend..
I really want to know
How do you like to play.
Hello guys. Let me play with you."

Children: Chest, chest, what did you bring us?
Chest:I brought you toys.
Children: Well, thank you. What toys did you bring?
Chest:Guess(imitation of the sound of a barking dog).

The host takes out a dog toy and offers to play.

The game is being played "Shaggy dog". Children quietly approach the toy. After the dog wakes up, the children run away to their places.
“Here lies a shaggy dog,
In your paws, sticking your nose.
Quietly, quietly he lies,
Whether dozing, or sleeping.
Let's go to him, wake him up
And we'll see what happens."

Children: What else did the chest hide?
Chest:Ku-ka-re-ku(takes out a rooster toy)

Held game "Collect the peas". The cockerel scatters colored plastic balls from the basket, the children collect.

Children: What else is interesting about the chest?
Chest:A bear growl is heard.
Bear: I'm a little fat
I'm a bit of a clubber
You guys don't know
Who is to blame for this?
Vedas: We need to do physical education and I suggest that everyone do fun exercises together.
Gymnastics is carried out to cheerful, dance music.

Bear : There you go, thanks guys! The bear is grateful to the children.
I want to be an athlete, and I will teach my brother,
Chest:A rattle is heard in the chest.
Vedas: Let's see who's scratching there?
Mouse: wee-wee the sun is shining, let's take a walk? And when it rains, we'll hide under an umbrella.

The game is being played "Sun and Rain"

Mouse: The mouse crawled out of the hole
The mouse wants to eat
Is there a dried crust somewhere,
Maybe there is a crust in the kitchen?
And there is no crust in the kitchen,
But there is candy.
The mouse distributes treats.

Title: Synopsis of summer entertainment for children 3-4 years old "Magic Chest"
Nomination: Kindergarten, Holidays, entertainment, scenarios, sports, 2 junior group

Position: physical education instructor, compliance with the position held
Place of work: MBDOU "CRR - d / s" Sun "
Location: Municipality "Lensky district" of the Republic of Sakha (Yakutia)

Sometimes you have to sit at home with your child for several days in a row: either a high temperature, or chicken pox, or the weather is completely non-flying, or the mother herself is sick and there is simply no one to take a walk with the baby on the street, or some other misfortune or natural anomaly. You never know what situations happen! But that's no reason to be sad! Our ideas on how to entertain children at home will help you.

rebenok.by

At home with a child of 3-6 years old, you can find a lot of ways to have fun, if there is no need to severely limit his activity:
- arrange a disco,
- jump to the classics,
- "drawn" with adhesive tape on the floor,
— ,
- arrange an impromptu fashion show, etc.

If running and jumping is undesirable, pick up quieter entertainment:
- put on a light show with a regular flashlight,
- build a hammock or a house under the table,
- read a book, then to stage it, etc.

Such ways to entertain a child at home do not cost a lot of money and will not take you much time. But such attention and love will not go unnoticed for the child. These are just those childhood impressions that become more and more valuable with age.

1. Fur seal rookery: hammocks for kids

pp.userapi.com

When there is no strength for active games or the baby’s health condition requires quiet entertainment, build a hammock out of bedspreads, let the kids change their place of deployment (well, how long can you lie in bed!) And get high a few centimeters above the ground, looking at books about the adventures of your favorite heroes.

2. Cardboard fun for kids at home

www.bastisimo.com

If you want your baby to be quietly busy with his own affairs, hand him felt-tip pens and a large cardboard box. For example, from the refrigerator. O! You can’t even imagine what imaginary city will appear before your eyes in just half an hour.

www.passion.ru

Cardboard is a fairly durable material, which allows you to use crafts from it for a long time. Make a big house where a child will fit in full growth - you can’t imagine a better toy! To fasten the parts, use adhesive tape and Velcro - so the house can be folded and quickly removed so that it does not take up space. Decorate your new home with curtains, flower pots and other little things that will create coziness in the toy house. Let your child draw wallpapers, rugs and other decor to decorate the interior. For your beloved Bobik, you can build a booth near the house - a friend will always be there, and property - under a reliable "alarm".

www.passion.ru

Not only mom and dad dream of their own country house. Masha's doll has exactly the same dream, and you can make her (the doll) happy, and the child happy and busy with useful things for a long time. Glue a room with partitions out of cardboard, without a roof, but with a floor-stand. Let the kid, along with his favorite doll, arrange and paint everything. Furniture can be made from designer parts, dishes can be fashioned from salt dough, rugs and curtains can be cut from unnecessary rags and shreds. Cultivate taste from childhood, you see, the young designer will show his abilities more than once.

3. Home cooking: fun for kids

www.diyncrafts.com

Home cooking is what captivates the little ones and helps mothers unobtrusively instill in babies the skills of independence and accuracy, teaches them to help around the house and, like nothing else, stimulates a wolfish appetite. Make delicious chocolate creamers for cottage cheese or ice cream with your children. In summer, when there are a lot of berries and fruits, such “dishes” will come in handy.

Inflate balloons, wash with soap. Melt the chocolate and dip the balls into the warm sweet mass. Wait for the chocolate to harden and carefully pop the balls. You can fill chocolate plates with your favorite treat! For example, yogurt or cottage cheese "Rastishka", or homemade ice cream with fresh berries and pieces of fruit.

4. Snow fun in summer

ourbestbites.com

What do you want in summer? That which is not. Snow, for example. Make snow with your child according to our recipes - and play for fun!

5. Playing with light

Forced sitting at home can be spent with useful entertainment. Many children are afraid of the dark. Let's make friends with her! Run for the lights!!! From thick paper, cut a circle to fit the glass in the flashlight. Any shape cut out of paper and superimposed on a light source will give a fancy shadow. Turn off the lights and experiment! There is nothing terrible in the dark, only miracles. To be afraid of ghosts drawn on paper - fi, we are not like that!

pinimg.com

Take a strip of thick paper. Mark the pattern with a pencil, and then poke holes with a needle. You will get cute flashlights that you can play with in a dark room. ATTENTION! Do not give your child matches and candles. All experiments are carried out only in the presence of adults!

alicdn.com

If you have a figured hole punch, you can carve the image directly on paper bags. Insert a tall glass with a burning candle inside.

tnn-hobby.ru

Such flashlights are not only an object for light games with children, but also an interior decoration.

6. Paraffin Islands

This exciting game must be played strictly in the presence of adults. Let's fantasize? Pour water into a deep saucer and tint it blue or green. Why not the sea?

Light the candle and wait for the paraffin to melt. Carefully pour the paraffin into the water - it will begin to cool, turning into bizarre shapes. If you change the height of the candle at the level of the "sea", you can get fancy "islands".

7. Checkmate!

We told how to teach a child to play chess and checkers. Even a three-year-old can master the basics, and then it all depends on your patience and imagination.

8. Card games, solitaire, tricks

Not as scary as it might seem at first glance, especially since there are quite harmless tricks, solitaire games and children's decks with cartoon characters.


Entertainment according to the rules of the road

"Our little walkers"

(second junior group).

Sun: Shaikhutdinova Ch.S.

Target:
Acquaintance of children with the rules of safe crossing the road at a pedestrian crossing through the game. Prevention of children's road traumatism at early preschool age.

Tasks:
1. Introduce the road markings of the pedestrian crossing - "zebra".
2. Give knowledge about traffic signals.
3. Cultivate a conscious attitude to the rules of safe behavior on the road.
4. Cultivate love and empathy for animals.
5. Create a good mood, positive emotional mood..
6. Enrich vocabulary (traffic light, zebra, pedestrian crossing).

Materials:
A toy rabbit or a mask of a hare, a model of a pedestrian crossing (if the activity is held indoors), road signs: a pedestrian crossing and a traffic light, toy cars, prepared coloring sheets with a picture of a traffic light.

The course of the entertainment:
The teacher with the children go to the playground of the kindergarten, where there is a road marking with a pedestrian crossing, a traffic light, a pedestrian crossing sign. While the children are lining up near the signs, a Hare appears with a bandaged leg).
Sun:
“Children, look who has jumped to us.
Children's answers : bunny.
Sun:
This is not a simple bunny, but this is the same bunny that got under a tram and injured its paw. Doctor Aibolit cured his paw. Remember, we read about the good doctor Aibolit.
Children's answers. Sun:
- Bunny, tell me what happened to you.
Bunny:
- I ran, ran across the field for a beautiful butterfly, ran after it onto the road, and there are so many cars, I was confused and did not notice the tram, which did not have time to slow down. I was very hurt and scared.
Sun:
- Guys, why do you think this trouble happened to him? (vos-l leads the children to the conclusion that the road should only be crossed with adults and in special places called pedestrian crossings on a green traffic light).

Bunny:
- Guys, help me, now I'm afraid to cross the road. What should I do?
Sun:
- Guys, let's help the bunny, explain and show how to cross the road correctly.
Children's answers. Listen to the bunny: (vo-l reads a poem about a traffic light)
He is at the crossing.
It stands in the heat and in bad weather.
Our assistant for a long time -
A hard worker is a traffic light.
Bunny, do you know our traffic light friend?
Bunny:
- Not.
Sun:
- Listen further:
Everyone knows stripes
Children know, adults know.
Leads to the other side
Crosswalk.

Bunny, are you familiar with our friend - a pedestrian crossing?
Bunny:
- Not.
Sun:
- That's why you had an accident, without your friends - a traffic light and a pedestrian crossing you can't cross the road. Nothing, bunny, we'll introduce you to them. Yes guys?
Children's answers. The game "Little Pedestrians".
Material: pedestrian crossing sign, traffic light, car, doll.
Zaychik is standing at the pedestrian crossing, waiting for a traffic signal to cross the street.
Vos-l shows a red traffic light.
- Can I cross the road?
Children:
- Not.
The bunny is standing.
Vos-l shows a green traffic light.
- Can I cross the road?
Children:
- Yes.
The hare crosses the road on the "zebra". The game is repeated several times. (Instead of a hare, children can cross the road in turn).
Sun:
And now, Bunny, the guys and I will play one game. Will you play with us?
Bunny:
Of course I'll play.
Red, yellow, green game
Children walk in a circle one after another. At the signal "red" - they stand, at the signal "green" - they go, at the signal "yellow" - they clap their hands.
Sun:
- Bunny, did you like our game?
Bunny:
- Yes.
Sun:
- And our friends - a traffic light and a pedestrian crossing?
Bunny:
- Yes. Guys, you know the rules so well that I also memorized them and will tell my friends about them so that they don’t get into trouble like me.

Sun:

- You see, Bunny, you alone crossed the road at a red traffic light and not along a pedestrian crossing, which is why you got hit by a tram. Bunny, what will you tell your friends?
Bunny:
- I will tell my friends that you need to cross the road only in the right place and at the pedestrian crossing at the green traffic light, and only with adults.
- Thank you guys, now I'll go home to my mother hare and be very careful on the road.
Sun :
- Bunny, come visit us again, we will tell you about other road safety rules.

Bunny:

Thank you guys, I'll be sure to come. You are very funny and interesting. But now it's time for me to go home to my mother hare. I will be very careful on the road.
- Goodbye!

Games and entertainment in the preschool educational institution for children of the 2nd junior group

Target: to repeatedly use the accumulated material during the academic year, correcting it if necessary.
Tasks:
- joint activities of the educator with the child;
- directly educational activity;
- entertainment, leisure.
***

September

Monday
dating games
"Dating Hat"

Props: funny hat, cap or other headgear. The teacher tries on this hat for each child and asks him to introduce himself, that is, to give his name, surname and patronymic. You can complicate the rules by adding that the child tells the names of his mom and dad, what things he likes to do in the family (how exactly to help with household chores)
Fizminutka "Wind"
The wind blows in our face (imitate the blow of the wind),
The tree swayed (we swing the body).
The wind is quieter, quieter, quieter (squat).
The tree is getting higher, higher (get up, hands up).

Tuesday
dating games
"An ant walked on the roof"

The teacher says the first lines that do not change, and in the last one the names of all the children in the group are pronounced in turn. Then, when the children remember the poem, the teacher invites them to pronounce all the lines in unison. You can replace the ant with a sparrow or someone in rhyme. Invariable part: “An ant walked on the roof, Gathered his friends, Many, many, many of us ...” Changing line: “Tanechki (Vanechki, Anechka, Katenka, etc.) will stand up now
Fizminutka
"Get Up Quickly"

Get up quickly, smile
Pull up higher, pull up.
Come on, straighten your shoulders
Raise, lower
Turned left, turned right
They touched their hands with their knees.
Sit down, get up, sit down, get up
And they ran on the spot.

Wednesday
dating games
"What's your name?"

Objectives: to develop thinking, memory, speech.
Equipment: doll, toy animals: cat, dog, cow, goat, etc.
Children sit on chairs placed in a semicircle in front of a table on which toys are laid out. The teacher approaches one of them and asks what his name is. The child names himself. If he is silent, then the teacher helps him.
He asks a few more children to give their names, and then asks 2-3 children for the names of other babies, for example, a girl with a red bow, a boy in a white shirt. After that, the teacher shows the doll.
Educator. This doll's name is Alenka. What is her name?
The children answer.
And who is this?
Children. Pussy.
Educator. This cat's name is Murka.
Children repeat the name of the cat. Then the teacher shows them a dog, a cow and other animals, invites the kids to come up with a nickname for them or calls them himself and asks 3-4 children to repeat. Children repeat after the teacher.
The teacher makes sure that the children loudly and clearly call their names, the names of comrades, dolls, animal names.
This game is recommended to be played with children at the beginning of the year.
funny geese
(Musical physical education)

(Children sing and perform different movements for the teacher.)
Two merry geese lived with granny:
One is gray, the other is white, two funny geese.
Stretched necks -
Who's longer!
One is grey, the other is white
Who's longer!
They washed their paws in a puddle near the groove.
One gray, the other white, hid in the groove.
Here the grandmother screams: Oh, the geese are gone!
One gray, the other white - My geese, geese!
The geese came out, bowed to the grandmother -
One is gray, the other is white, They bowed to the grandmother.

Thursday
Dating game "One, two, three - look!"
The teacher meets the children, greets them, seems to ask who their name is, then those who come can sit in a circle (taking into account the gaming opportunities, the place of the game, etc.). “Look, the teddy bear Misha came to visit us. (Shows a toy in his hands) Misha likes to play hide and seek. Do you want to play with him? You close your eyes, and Misha will hide behind someone's back (they hide the toy behind the child's back). When I say: “One, two, three - look!”, quickly open your eyes, where is Misha? (The game can be repeated as many times as in the group of beginners)
The game is poetry.
Cats and mice
This pen is a mouse,
This pen is a cat,
Play cat and mouse
We can do a little.
The mouse scratches with its paws,
The mouse gnaws at the crust.
The cat hears it
And sneaks to the Mouse.
Mouse, grabbing a cat,
Runs into a hole.
The cat is sitting and waiting:
“Why doesn’t the Mouse come?”

Friday
The game is poetry.
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture. The teacher reads a poem, the children imitate movements in the text:
The cat plays the button accordion
The pussy is the one on the drum
Well, Bunny on the pipe
You are in a hurry to play.
If you help,
We will play together. (L.P. Savina.)
D / and “What is good and what is bad!”
The teacher names problem situations related to friendship, the children listen, and if a positive deed is named, they applaud, if it is a bad one, they shake their heads, expressing condemnation. You can ask children to say why something is good and something else is bad. For example, helping mom, drawing together, picking up a fallen toy, comforting and pitying the sad Vasya, etc. is good, but pulling Katya's hair, stepping on Petya's foot and not apologizing, tearing a book, throwing sand, etc. - bad
Fizminutka "Grasshoppers"
Raise your shoulders
Jump grasshoppers. Jump-jump, jump-jump. Stop! Sat down.
They ate grass.
Silence was heard.
Higher, higher, high
Jump on your toes easily! Monday
The game is poetry.
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture. \ The teacher reads a poem, the children imitate movements in the text:
Friendly circle.
If we get together
If we hold hands
And we smile at each other
Clap clap!
Top top!
Jump-jump!
Slap-slap!
Let's take a walk, walk, Like chanterelles ... (mice, soldiers,).
Playing with an imaginary object
"Airplane Wings and a Soft Pillow"

Raise your arms to the sides, straightening all the joints to the limit, strain all the muscles from the shoulder to the ends of the fingers (depicting the wings of an airplane). Then, without lowering your arms, ease the tension, allowing your shoulders to drop slightly, and your elbows, hands, and fingers to bend passively. Hands seem to lie on a soft pillow.

Tuesday
Playing with an imaginary object: "The cat releases its claws"
Purpose: to form the skills of working with imaginary objects;
Gradual straightening and bending of the fingers and hands. Bend your arms at the elbows, palms down, clench your hands into fists and bend them up. Gradually, with an effort, straighten all the fingers up and spread them to the limit to the sides (“the cat releases its claws”). Then, without stopping, bend the hands down, at the same time squeezing the fingers into a fist (“the cat hid her claws”), and finally return to the starting position. The movement is repeated several times non-stop and smoothly, but with great tension. Later, the movement of the whole arm should be included in the exercise - either by bending it at the elbows and bringing the hand to the shoulders, or by straightening the entire arm (“the cat rakes with its paws”).
Fizminutka. "Grey Bunny"
The teacher invites the children to listen to a song about a bunny, helps them comprehend the content of the text and the movements that need to be performed. Then he appoints the most daring child to the role of a bunny, and invites the rest to join hands and become in a round dance. The hare goes to the middle and, having depicted ears with his hands, squats down. Children following the teacher pronounce the following words (or sing a song) and perform the movements corresponding to them
Bunny gray sits
And wiggles his ears.
Like this, like this
He moves his ears (massage the ears).
It's cold for a bunny to sit
You need to warm up your paws.
Like this, like this
It is necessary to warm the paws (rub the palms).
It's cold for a bunny to stand
Bunny needs to jump.
Like this, like this
It is necessary for the bunny to jump (we jump).
The wolf scared the bunny!
Bunny immediately ran away!
Bunny chooses a replacement, and the game begins anew.

Wednesday
Game with an imaginary object "Delicious candy"
Purpose: to form the skills of working with imaginary objects;
The girl is holding an imaginary box of chocolates. She hands it to the children one by one. They take one candy each and thank the girl, then unfold the papers and put the candy in their mouths. You can see from the childish faces that the food is delicious.
Facial expressions: chewing movements, smile.
Fizminutka.
1, 2, 3, 4, 5 will count the fingers.
(bend fingers)
Here is a fist, and here is a palm.
(Show fist and palm)
A cat sat on the palm and sneaks slowly,
(On the palm, fingering, the other palm moves forward)
Maybe a mouse lives there?
The cat guards the mouse. Meow!
(Like a cat to scratch your palm with your fingers, and quickly hide the handles from the cat on the last word)

Thursday
Movement simulation game
The teacher addresses the children:
Do you remember how children walk?
Little feet walked along the path. Big feet walked along the path.
(Children walk first with small steps, then with large - giant steps.)
- How does the Old Man - Lesovichok walk?
- How does the princess walk?
- How does the bun roll?
- How does a gray wolf roam the forest?
- Like a hare, with ears flattened, runs away from him
D / i Game "Where did you call?"
Target. Teach children to determine the direction of the sound. Development of the focus of auditory attention.
Preparatory work. An adult prepares a bell.
Action: Children sit in a circle. An adult chooses a driver who becomes in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound comes. If he points correctly, the adult says: “It's time” - and the driver opens his eyes, and the one who called raises and shows the call. If the driver made a mistake, he guesses again, then another driver is appointed.
Methodical instructions. The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns to face the place where the sound is heard. You don't have to call very loudly.

Friday
Muscle tension and relaxation game
"Mill"

Free circular movement of the arms, describing large circles forward and up. Flying movement: after a quick, energetic push, the arms and shoulders are freed from any tension, describing a circle, falling freely. The movement is performed continuously, several times in a row, at a fairly fast pace (hands fly like “not their own”). It is necessary to ensure that there are no clamps in the shoulders, in which the correct circular movement is immediately violated and angularity appears.
Word game "Loud - quiet"
Target. Teach children to change the strength of the voice: speak either loudly or quietly. Education of the ability to change the strength of the voice.
Preparatory work. The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.
Stroke: An adult shows 2 cars and says: “When a big car drives, it signals loudly: “beep”. How does a big car signal? Children loudly pronounce: "beep". The teacher continues: “And the small car honks softly:“ beep. How does the little car honk? Children quietly say: "beep." The teacher removes both cars and says: “Now be careful. As soon as the car starts, you must give a signal, make no mistake, the big car honks loudly, and the small car honks softly.
Other toys are played in the same way.
Methodical instructions. Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that with a quiet pronunciation of onomatopoeia, the children do not switch to a whisper. Monday
P / and "Ants"
Purpose: To be able to navigate in space, evenly placed on the site, without colliding with each other. Move at different paces. Attention training.
Game progress: At the teacher's clap, the children begin to randomly move around the hall, not colliding with other children and trying to fill the free space all the time.
Did. game "Recognize by voice"
Purpose: To clarify and consolidate the correct pronunciation of sounds.
Stroke: The teacher shows the toys and asks who it is, asks to pronounce how it screams. Closes the screen and one subgroup of children takes toys and speaks for their animals in turn. The other group guesses who yelled.

Tuesday
Did. game "The animals are coming"
Purpose: To develop the speech attention of children.
Stroke: The teacher divides the children into four groups - these are elephants, bears, pigs and hedgehogs.
Educator: Elephants are walking, they stomp their feet very loudly (children pronounce the sound combination “top-top-top” loudly, repeat it 3-4 times.
- Bears are coming, they are stomping quieter (children repeat the sound combination 3-4 times a little quieter).
- Piglets are coming, they are stomping even quieter ...
- There are hedgehogs, they stomp very quietly ...
- Let's go elephants (children walk in a group, stomp and pronounce a sound combination loudly).
The same work is done with other animals. Then the children switch roles of their choice, and the game is repeated
Mobile game "Mousetrap"
Game progress: the players are divided into two unequal groups. A smaller group of children, holding hands, form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those representing the mousetrap begin to walk in a circle, saying:
Oh, how tired the mice are,
They ate everything, they ate everything,
Beware, cheaters
We will get to you.
Here we put mousetraps,
Let's get everyone now!
Children stop, raise their clasped hands up, forming a gate. Mice run into the mousetrap and run out of it. At the signal of the teacher “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetraps) are considered to be caught. Those caught become in a circle, the mousetrap increases. When most of the children are caught, the children switch roles and the game resumes. The game is repeated 4-5 times.

Wednesday
Mobile game "Carousel"
Purpose of the game:
Game progress: children form a circle, holding on to a cord, the ends of which are tied. They take the cord with their right hand and walk in a circle at first slowly, then faster and faster, and finally they run. Movements are performed by children in accordance with the text spoken aloud:
Barely, barely, barely, barely
The carousels spin
And then around, around, around,
All run, run, run.
During the run, the educator says: “Be-be-zh-li, be-be-zh-li.” After the children run in a circle 2-3 times, the teacher gives a signal to change the direction of movement, saying: “Turn”. The players turn around, quickly intercept the cord in their left hand and run in the other direction. Then the teacher, together with the children, says:
Hush, hush, don't rush!
Stop the carousel!
One, two, one, two
So the game is over!
The movement of the carousel gradually slows down. At the words “Here the game is over,” the children lower the cord to the ground and disperse around the site. After the children have a little rest, the teacher gives a signal (bell, whistle, claps, blows to the tambourine), according to which the players again become in a circle, take the cord, that is, take their places on the carousel. The game is resumed, repeated 3-4 times.
Fizminutka "Butterfly"
The flower was sleeping and suddenly woke up, (Torso to the right, to the left.)
I didn’t want to sleep anymore, (Torso forward, backward.)
Moved, stretched, (Hands up, stretch.)
Soared up and flew. (Hands up, right, left.)
The sun will only wake up in the morning
Butterfly circles and curls. (Spin around.)

Thursday
P / and "Make a figure"
Purpose of the game:
Game progress: Children run around the playground. At the signal of the educator, they quickly stop in place and take some kind of pose: they squat, raise their arms to the sides, etc. The educator notes whose figure is more interesting
Directions. By the end of the year, the game becomes more complicated, group figures are introduced into it - in pairs, triples. In addition, children are invited to come up with a figure in a certain position: only standing, standing on all fours, sitting, etc.

Friday
The mobile game "The goat was walking through the forest"
The players stand in a circle, the goat is in the center. Everyone goes in a circle to the right, and the goat to the left. The goat chooses one of the guys, takes it to the middle of the circle. They perform movements according to the words. Everyone standing in a circle repeats the movements behind them.
The goat walked through the forest, through the forest, through the forest.
I found myself a princess, princess, princess.

Come on, goat, let's jump, jump, jump
And kicking legs, kicking, kicking.
And clap, clap, clap.
And with our feet we stomp, we stomp, we stomp.
Shake your head, shake, shake.
And we start, we start, we start...
Now there are already two people in the circle choosing a mate. The game continues until almost all the children are in a circle.

D / and "Pick the right word"
Purpose: to develop figurative thinking, speech.
The teacher begins to pronounce the phrase, and the children are invited to complete it by choosing the appropriate word.
Educator. They swim in the aquarium ... Who swims?
Children. Fish.
Recommended suggestions:
He sits high on an oak tree and croaks ... Who? (Crow.)
Grazing in the meadow ... (cow).
A large green one grew in the garden ... (cucumber).
Vova burst red ... (ball).
He drives a car well ... (driver).
First, the teacher asks the children again, then they answer without an additional question. The teacher draws attention to the fact that they accurately select words, correctly pronounce the sound [p], [p "] in words. Answers should be individual.
The lesson is carried out at a fast pace. Monday
Mobile game "Kva-kva-kva"
Tasks: develops auditory memory and to some extent coordination of movements and attentiveness.
Game description:
The leader is blindfolded with a bandage, and the rest of the children stand around him.
The leader begins to spin and say the chants:
"Here is a frog on the path
Jumping, stretched out her legs,
I saw a mosquito, I screamed ...
“On the word“ screamed ”, the presenter points fingers in front of him.
The player pointed to by the leader (or closer to whom) says: "Kwa-kva-kva." The facilitator should call the name of this player.
If the leader guessed correctly, then the identified player becomes the next leader, otherwise the leader repeats everything.
Rules of the game
1. The leader is blindfolded, and the rest of the children stand around him.
2. The host spins and pronounces the above chants.
3. On the word "shouted", the host points his fingers in front of him, and the player to whom he points must say: "kva-kva-kva".
4. If the leader correctly guesses who is in front of him, then this player becomes the leader, otherwise the game starts anew from the second point.
D / and "How to say it right"
Purpose: to teach to understand the figurative meaning of words and expressions that, depending on phrases, change their meaning.
Educator. I will start the sentences and you will finish.
Finish the phrases:
The pillow is soft, and the bench ... (hard).
Plasticine is soft, and the stone ... (hard).
The stream is shallow, and the river ... (deep).
Currant berries are small, and strawberries ... (large).
Porridge is boiled thick, and soup ... (liquid).
The forest is dense, and sometimes ... (rare).
After the rain, the earth is damp, and in sunny weather ... (dry).
We buy raw potatoes, and eat ... (boiled).
We bought fresh bread, and the next day it became ... (stale).
In the summer we ate fresh cucumbers, and in the winter ... (salted).
Now the collar is clean, and tomorrow it will be ... (dirty).
Let's think about how to say it differently: evil winter - very cold, prickly wind - sharp, light breeze - cool, golden hands - everyone knows how to do well, golden hair - beautiful, shiny. The expression "evil winter" can be found in fairy tales. To whom does the word "evil" refer? (The evil stepmother, Baba Yaga.)

Tuesday
Sedentary game "Bubble"
Tasks: to teach children to act on the command of the teacher, to develop attention.
Game progress: Children, together with an adult, stand in a circle holding hands.
Educator:
Inflate the bubble.
Inflate big.
stay like this
Don't crash.
Children gradually stepping back expand the circle. At the words “The bubble burst”, they lower their hands and say “sh-sh-sh”.
The game is repeated 2-4 times
Word game "Guess!"
Purpose: to develop logical thinking and speech.
The educator lists a number of features characteristic of the intended subject. Children must name this object.
Delicious, scarlet, sugary.
Yellow, red, autumn.
White, fluffy, light.
Branched, green, prickly.
Brown, clumsy, clumsy.
Cunning, redhead, predator.
Grey, angry, hungry.

Wednesday
Word game "Pa-pa - ma-ma"
Purpose: to develop coordination, thinking and speech.
Sit with the children in a circle and clap your hands on your knees. Now we turn the right hand into the Pope, and the left into the Mother. "Let's say" with the right hand, slapping on the right knee: pa-pa. The same left: ma-ma. And now alternating hands: pa-pa - ma-ma.
Each hand can be patted 4 to 8 times.
Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).
So you can clap your names and other miscellaneous words.
Theatricalization of the fairy tale Kolobok (clapperboard theater)

Thursday
What changed?
Purpose: to develop observation, memory.
The driver puts figures on the shelf in a certain order (animals, plants, geometric shapes, etc.). Children watch and remember. Then the command sounds: "Now let's all sleep for a minute." Children close their eyes. At this time, the leader changes the order of the figures. The words are: “Wake up! What changed?" The children are watching and responding.
Theatricalization of the fairy tale Hen Ryaba

Friday
D / and "Find by description"
Find by description - a game for children of two or three years. Promotes the development of observation, memory and attention of the child.
Game description:
Ask the child to show what you describe to him.
For example: “Please show me the object. It is round, one side is red and the other is blue. You can play with it: roll it, throw it to each other ”(this is a ball).
Rules of the game:
1. Describe an object to the child: its color, shape, what it is made of, what you can do with it
2. The child guesses and names the object from the description
Note:
You can describe people, animals, nature - precipitation, trees ... (yes, everything that surrounds us) and ask the child to guess who / what you are talking about.
Role-playing games "Kindergarten"
Target. Familiarization of children with the work of adults working in kindergarten. Developing the ability to take on a role.
game material. Dolls, toy dishes, substitute items
Game roles. Cook, doctor, nanny, teacher, music worker.
Game progress. The teacher can start the game with a tour of the kindergarten.
The teacher can first show the actions with objects himself. For example, playing the role of a cook, the educator prepares the necessary items for making soup: a pot, a spoon to stir the soup, carrots, potatoes, etc. At the same time, the educator uses substitute items. After that, he invites one of the children to cook soup, etc.
So, the teacher can play several plots. Monday
P / and "Gifts"
Educator. Do you like being given toys? Here we are now and we will give each other gifts
He invites the children to line up in a large circle, calls the one who will be the first to choose a gift for himself. The kid goes to the middle of the circle, and the teacher, together with the children, leads a round dance under the following words:
We brought gifts to everyone
Who wants, he will take
Here's a doll with a bright ribbon
Horse, top and plane.
M. Ivenson
These words, together with the teacher, are pronounced by all participants in the game, gradually memorizing them. You need to list the toys slowly, expressively, so that the children have time to mentally imagine each item.
At the end of the words, the children stop. The teacher, turning to the child standing in a circle, asks which of the listed gifts he would like to receive. If the kid chooses a horse, the children depict how the horse is galloping. If a doll is chosen, everyone dances like dolls, if a spinning top, they spin, and if an airplane is chosen, they imitate the flight and landing of an airplane. Here are the words and rhythmic movements that children perform in a round dance.
Role-playing games "Family"
Target. Encouraging children to creatively reproduce family life in the game.
game material. Dolls, furniture, dishes, bath tub, building material, animal toys.
Preparing for the game. Observations of the work of a nanny, a teacher in groups of children of the second year of life; watching mothers walk with children. Reading fiction and looking at illustrations: E. Blaginina "Alyonushka", 3. Alexandrova "My Bear". Construction of furniture.
Game roles. Mother, father.
Game progress. The game begins with the fact that the teacher brings a large beautiful doll into the group. Turning to the children, he says: “Children, the doll's name is Oksana. She will live with us in the group. Let's build a room together for her to sleep and play in." Children, together with the teacher, build a room for the doll.
After that, the teacher reminds them how to play with the doll: carry it in their arms, roll it in a stroller, drive a car, feed it, change clothes. At the same time, he emphasizes that the doll should be handled with care, talk to her affectionately, take care of her, as real mothers do.
Then the children play with the doll on their own.

Tuesday
P / and "Pyramid and speed"
Equipment: a pyramid of 5 - 6 rings.
On the table is a pyramid of 5 - 6 rings. The first player approaches the table and dismantles the pyramid. The next participant collects it. This continues until all children have played.
When the game is repeated, the participants change places: who dismantled the pyramid, now collects it, and vice versa.
Note. If the pyramid is assembled incorrectly, the player made a mistake, he performs the task again.
Role-playing games "Doll"
Target. Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.
game material. Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".
Preparing for the game. Examination of the illustration "Playing with a doll."
Game roles. Mom, cook, nanny.
Game progress.
1st option. Doll Katya is having lunch.
There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, they are called correctly and beautifully arranged on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.
2nd option. "The doll wants to sleep."
3rd option. The dolls are awake.
During the subsequent conduct of this game, the teacher encourages the children to play on their own.

Wednesday
P / and "Ball over the head"
Equipment: ball.
Children are built in a column. The first player has the ball in his hands. On a signal, he passes it over his head back to the second player and further along the chain. The last player, having received the ball, says: "I have the ball." If the child drops the ball, he must pick it up and pass it on.
Role-playing games "Driver"
Target. To introduce children to the profession of a driver. Teach children to establish relationships in the game.
game material. A variety of cars, building materials, steering wheels, a traffic light, a traffic controller's cap.
Preparing for the game. Observation of cars on the street, targeted walks to the car park, gas station, car garage. Examination of the painting "Bus". Learning the poem by A. Barto "Truck". Game-lesson "Drivers go on a flight." Observation of the games of older children and joint games with them. Learning the outdoor game "Sparrows and the car." Reading and viewing illustrations: "Our Street", looking at photographs from the series "Little Drivers". Construction of a garage from building material.
Game roles. Chauffeur, mechanic, gas station driver.
Game progress. The teacher invites the children to play drivers, taking on the role of a traffic controller. Children draw a road with intersections and a roadway on the ground. The boys - "chauffeurs" "drive along the pavement", adhering to the right side of the street. Girls - "moms" with strollers walk along the sidewalk. It is allowed to cross the road only at intersections and only at the green light of the traffic light.
In subsequent work, the teacher introduces children to the fact that cars refuel with gasoline. Further refinement and systematization of knowledge allows children to distinguish three or four roles in games with cars: a driver, a mechanic, a gas station driver.

Thursday
P / and "Potato in a spoon"
Equipment: large spoon, potato.
There is a chair a short distance from the children. They stand in a column. At the first playing potato in a large spoon. He holds a spoon with both hands. On a signal, the participant goes to the chair, sits down, then returns and passes the spoon with potatoes to the next player. This continues until all children have played. If a child drops a potato, he must
Role-playing game "Trip"
Target. Teaching children the implementation of the game plan.
game material. Building material, dolls, animal toys, substitute items.
Preparing for the game. Observation of transport during a walk, an excursion to the car park, to the port, to the airport, to the station. Reading poems and stories about transport. Production of a building material of a car, an airplane, a steamer, a train, a boat, a bus, etc.
Game roles. Driver, driver, passenger.
Game progress. The teacher can use different versions of the game, depending on what the game actions are aimed at.
Game actions are aimed at the educator.
The teacher includes children in the game. “I have rudders (shows various items that can replace rudders). Who wants to ride a car, get the steering wheels. “Here’s the steering wheel for you, Vadik. Where are you going? What will you bring me? Katyusha, where are you going? Also to the store? Good. What will you buy me at the store? Candy? And Vadik has already gone for sweets. Can you bring me something else? Bread? Well done, right.
After that, the teacher shows the children how to make a car out of a high chair.
When the children bring food, things, etc. to the teacher, he must thank the children for the delivery.

Friday
P / and "Let's transfer the ball"
Equipment: balloons.
There are two balloons on the table. The first player approaches the balls, picks them up and transfers them to another place in the neighborhood. The second takes them and returns them to their place, the next one again transfers the balls from the table. This continues until all children have played.
Role-playing game "Fox"
Target. Developing in children the ability to take on the role of an animal.
game material. Substitute items, toys, buns.
Preparing for the game. Acquaintance with the distinctive features of the fox in pictures, illustrations, reading poetry and stories about the fox.
Game roles. Fox, foxes.
Game progress. The teacher turns to the children: “Let's play. I will be Lisa. I have sharp ears (shows). See what. Do you see the fluffy big tail? (shows an imaginary tail with a movement of his hand). Do I have a beautiful tail? Then the Fox briefly tells where he lives, what he eats and what he likes to do (play with foxes, catch mice, etc.).
Having outlined the appearance of the fox, its habits and disposition, the teacher proceeds to the most important moment - he encourages children to enter into the image of fox cubs. Here's what it looks like: “I'm bored alone. I have no children - little foxes with fluffy tails. They grew up, became big and fled into the forest. If I had cubs, I would treat them to my bread, give them candy wrappers. See how many I have. Who wants to be my fox?" Further, the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they have retained interest in the game. Monday
P / and "Bags - in a hoop"
Equipment: hoop, 3 bags of peas (rag balls).
Children stand in a column. In front of them lies a hoop. The players are given three bags of peas (rag balls). Children in order throw them into the hoop.
The teacher chooses the distance to the hoop. As the game repeats, it increases.
Role-playing game "Airplane"
Target. The development in children of the ability to take on the role of the subject.
game material. Substitute items, soft toys, dolls, truck.
Preparing for the game. Examining pictures and illustrations depicting an aircraft. Excursion to the airport, shop. Reading poems and stories about airplanes.
Game roles. Aircraft, buyers, seller.
Game progress. The game begins with the teacher telling the children that today, going to kindergarten, he saw a silver plane in the sky: “It had big wings (like these ...). The plane tilted its wings to one side (shows), then to the other. Flying in the sky like a bird. Up, then down. The motor hummed rrr, rrr. And then the plane turned around and rose high, high and became very small, just like a toy. He only seemed small, because he flew too high. I really liked the plane. I want to fly too." Next, the teacher transforms into an airplane. “I am an airplane. I will fly. Here are my wings. Now I will turn on the engine and fly for tangerines. R-r-r-r, r-r-r-r - flew. I see a big mountain (a table in a group, a slide on the site). I will cover the mountain. Rrr. All arrived. Now I will land (squats, arms to the sides). I turn off the engine - rrrr (in a fading voice). All sat down. Now I'll load up with tangerines (puts balls in my pockets) and fly back. I can’t take away all the tangerines alone, but there are other fruits as well. See how many apples, oranges, bananas, watermelons (shows a box filled with substitute items). Who wants to be an airplane and transport fruit too?”
Airplanes, show how you can fly. How do you swing your wings? Planes can fly, you can load them with fruit. I will load planes, fly up to me. Take turns, don't rush. And then you will touch each other's wings and there will be an accident.
The teacher puts two or three substitute items in the pockets of the children, calling them watermelons, apples, tangerines. Then he says: “Who loaded, turn on the motors and fly. And you will land over there, on the carpet, this will be our airfield. A car will come there and you will unload fruit into it.”

Tuesday
Theatrical games for children of the 2nd junior group.
Playing out the situation “I don’t want semolina!”

Purpose: to teach intonation, expressively pronounce phrases.
Children are divided into pairs. One of them will be moms or dads, others will be children. Mom or dad should insist that the child eat semolina (hercules, buckwheat ...), giving various reasons. And the child can not stand this dish. Have the children try acting out the two conversations. In one case, the child is naughty, which annoys the parents. In another case, the child speaks so politely and softly that the parents give in to him.
The same situation can be played out with other characters, for example: a sparrow and sparrows, but with the condition that they should communicate only by chirping; cat and kitten - meowing; frog and frog - croaking.
Fizminutka on orientation "Let's jump and jump!"
One, two, three, four, five!
Let's jump and jump! (Jumping in place.)
The right side tilted. (Tilts of the body to the left-to the right.)
One two Three.
Leaned left side.
One two Three.
Now let's raise our hands (Hands up.)
And we'll reach the cloud.
Let's sit on the path, (Sit down on the floor.)
We'll stretch our legs.
Bend the right leg, (Bend the legs at the knee.)
One two Three!
Bend the left leg
One two Three.
Raise your legs high (Raise your legs up.)
And they held on a little.
Shake your head (Head movements.)
And everyone stood up together. (Stand up.)

Wednesday
Games on gender education "Ears on top"
You can play starting with the second junior group. The game teaches you to identify yourself and others by gender. The teacher calls a group of names (the older the children, the more names). Children listen carefully and say which name is superfluous. You need to explain why they think so. For example: Misha, Seryozha, Petya, Lena; Natasha, Ira, Katya, Vasya
Fizminutka on orientation "Stork"
(The back is straight, hands on the belt. Children smoothly and slowly raise either the right or the left leg, bent at the knee, and also lower it smoothly. Watch your back.)
- Stork, long-legged stork,
Show me the way home. (Stork answers.)
- Stomp with your right foot
Stomp with your left foot
Again with the right foot
Again, left foot.
After - with the right foot,
After - the left foot.
And then you come home

Thursday
P / and "The dragon (snake) bites its tail"
Children stand in a chain one after another, each holding on to the belt of the person in front. The first is the head of the dragon (snake), the last is the tail. The "head" is trying to catch the "tail". All the children of the "trunk" hold tightly to each other. If the dragon “does not bite”, i.e. the first child does not catch the last one, for example, during the time the music is playing, then other children take the place of the head and tail

Gender education games "Where is whose job?"
The teacher selects toy objects or their images in advance, for example, a vacuum cleaner, a frying pan, a tape measure, a needle, a wrench, scissors, a plate, a ball of thread, etc. Children are invited to look at the object and choose who works with it: dads or moms. It is important to bring children to the idea that both moms and dads can use objects when they help each other.

Friday
Sedentary game "To whom the asterisk smiles"
On the wall you need to hang in advance an image of a smiling star drawn on whatman paper (or a finished picture), it can also be the sun, a fairy-tale character, etc., depending on what the teacher has. Opposite the "Asterisk" children line up, standing or sitting on chairs. The rules are as follows: the teacher calls a sign, starting with the words “The asterisk smiles at the one who (who) ...” Those who have this sign run to the picture and clap (or touch it) with their hands. It’s optimal to start with a general one, for example: “The star smiles at the one who is in the dress today” - girls dressed like this will run to stroke the star”, then “... to the one who is in shirts / T-shirts”, which will capture the boys as well, can be interspersed with some common signs: who has a dog / cat at home.
D / and "I recognize the colors"
Equipment: colored pencils, multi-colored sticks or strips of thick colored paper (cardboard).
On two tables are colored pencils and sticks or strips of thick colored paper.
1. You need to remember the colors of the pencils. On the first table are 6 pencils of two colors. The player looks at them for 1-2 minutes. The teacher covers the pencils with paper. On the second table, pencils are stacked. The child takes one pencil of the desired color. Monday
Y/n “What has changed?”
The game develops attention, observation and visual perception. Game material: several toys that are noticeably different from each other - the older the children, the more items (from 3-4 to 7-8). The teacher puts toys in front of the children, asks them to close their eyes, and with the words “Oh! Someone ran away. Who?” removes one toy. Children open their eyes and have to guess what is missing
P / and "Be careful!"
Children walk in a circle, the teacher pronounces a certain word (the name of the animal), the children perform an action corresponding to this animal: “bunny” - jump and jump like hares, “horse” - stomp, kicking like a “hoof”, “crab” - change the direction of movement, backing away like crayfish, "bird" - run, spreading their arms "wings", and wave them, "stork" - stop and stand on one leg.

Tuesday
P / and "Teremok"
Children are divided into two teams: "Teremok". "Beasts": mouse, frog, hare, wolf, fox, bear. The first become in a circle, clasping their hands with each other and forming the walls of the tower, the rest depict forest dwellers (if there are masks, it’s good to use them). The circle raises its hands, the teacher says the words: “At the edge of the tower. He is not low, not high. It is neither narrow nor wide. As the animal enters it, So the lock will slam shut. Clap! While the words are sounding, the "animals" freely run in and out of the circle. On the words "Clap!" the clasped hands of the children fall and those who remain inside cease to be a “forest dweller” and stand in a chain of towers. The game lasts until the most dexterous "beast" remains.
D / and "Find your place"
There are geometric figures on the chairs, the children have cards with various corresponding figures. On a signal, the children take their places at a suitable chair. Similarly, you can play a game to fix colors, classify animals, etc.

Wednesday
P / and "Fox and chickens"
You need to put several gymnastic hoops on the floor, these are chicken coops where chickens hide, where the fox cannot catch them. Music sounds, children (chickens) move, run freely between hoops, the fox stands motionless (sleeps), suddenly the music stops, the fox wakes up and runs to catch chickens. They must have time to jump into circles, those whom the fox has caught sit on the chairs outside the game until one fast bird remains. She becomes a fox in the next round
HRE "Doll Masha got sick"
Purpose: to form a sensitive, attentive attitude towards the sick; teach how to care for the sick and how to use toy medical instruments.
Equipment: dolls, a set of tools "Doctor".
The teacher draws the attention of the children to the doll, she is sad, she probably got sick. But how are we going to treat, there is no doctor! We need a doctor!
(Children offer themselves for the role of a doctor. The teacher offers to put on a bathrobe so that everyone can see who our doctor is).
Educator: Doctor, our doll is sick.
She must have a fever.
- Where's your thermometer? (The child takes a substitute object).
- Will you treat Masha?
- How will you treat our Masha?
Doctor: First, let's measure the temperature, please give me a thermometer.
- Her temperature is high. Yes, the girl is sick.
- We need to look at the throat. Throat red. Of course, she caught a cold, she needs to be taken to the hospital.
- Children, look what a good doctor we have, he can cure everyone.
Educator: It's good that we have opened a hospital.
- Valeria, do you want to be a doctor too? Well!
(she puts on a dressing gown, a cap, takes a phonendoscope, a syringe, paper, a pencil) Sits down at the table.
A child with a toy comes to the doctor's appointment. Hello.
Doctor: Please sit down. What's wrong with your doll? What happened to you?
Child: She is coughing, ... Her throat hurts.

Doctor: (examines the kulu, listens to her).
- She needs to get an injection (the doctor gives an injection). And he gives her medicine in a teaspoon.
Child: Thank you. Goodbye.
Doctor: Goodbye. Educator: (If one of the children still wants to be a doctor, the teacher supports this desire) - When there are a lot of good doctors around us, then our toys will quickly become healthy.

Thursday
P / and "Merry tambourine"
Rules of the game: Children stand in a circle, facing the center of the circle. The teacher gives one of the children a “tambourine” (if there is no tambourine, you can take any item). Children let the tambourine go around, quickly passing it around and saying the following words: “You fly, funny tambourine, Quickly, quickly through your hands. Whoever has a tambourine, Performs a number for us. At the last word, the one who did not have time to pass the tambourine to a neighbor performs a dance, song, poem, makes a riddle, etc. After that, the game resumes
Play of toys "How Alenka grazed the gosling"
The teacher, sitting at the table, brings the main character of the fairy tale to the stage - the girl Alenka (doll). She greets the kids and gets to know them.
Alenka. I am Alenka, I live with my mother in this house. Not far from our house is a dense forest, wolves and foxes are found in it. And this is my goose. His name is Dorofeika. My grandmother gave it to me. When he was very young, I fed him at home, and now he has grown up. See what white feathers he has? Dorofeika loves to pinch the grass and look for insects in it. Today I brought him to a clearing where there is a lot of delicious grass. See how good it is for him to walk here.
The adult moves the caterpillar, imitating that he moves further and further away from Alenka.
(He calls Dorofeika to him.) A cunning fox lives in the forest. She can quietly grab the caterpillar with sharp teeth and drag it to her hole. There he will eat it, even the bones will not leave. Grandmother said that her fox dragged away a duck and a little duckling.
After these words, the gosling again departs from Alenka, and she again calls him. Having repeated such actions 2-3 times, the adult takes the caterpillar to a greater distance from the girl, who turned away at that time.
Unexpectedly for the children, a fox appears from the side of the forest and quietly creeps up to the caterpillar. Children are given the opportunity to save the gosling: to drive away the fox with their cry or call Alenka, which, of course, they do.
Alenka. It's good that you called me just in time! A little more, and the fox would have grabbed Dorofeika.
For some time the children watch Alyonka guarding the caterpillar. But then the girl begins to yawn (the adult tells her that she really wanted to sleep) and asks the guys to look after Dorofeika while she takes a nap, and if the fox appears again, wake her up. The girl lies down on the barrel and immediately falls asleep (turns her back to the audience). The gosling moves further and further away from her and approaches the forest.
Suddenly, a fox appears and starts sneaking up on Dorofeika. Children are given another opportunity to save Dorofeyka: either call Alenka, or drive the fox away themselves. For some time the girl grazes the caterpillar. Behind the scenes, her friends call her to play. She again asks the children to guard the caterpillar. The guys agree, the adult removes Alyonka from the stage. For some time, the gosling (in the hands of an adult) grazes alone (moves around the table in different directions). But then the fox appears again, she quietly sneaks up to the caterpillar. Children either drive the fox away themselves, or call the mistress. The girl appears on the stage and thanks the guys for their help. Behind the scenes, Alyonka's mother calls her and the caterpillar home and promises to treat them to a pie.

Friday
SRI "Toy Store"
The teacher invites the children to play in the toy store: some will be toys that are sold in the store, others will be buyers.
Educator. I will be a seller. Who wants to be a toy? Just first think about what kind of toy you want to portray.
Children-toys approach the teacher.
Who likes to buy toys? Who wants to be a buyer? Customers will take turns coming to the store and asking what toys are on sale today.
Child buyers go to the opposite side of the room (or playground) and wait for the store to open.
Toy children sit in a row on a bench, depicting toys arranged on a shelf in a store. The seller (teacher) comes up to each child and asks what kind of toy he will be. They agree on how to portray her. For example, if it is a bunny, you can jump, a spinning top - spin, a doll - dance, a frog - croak and jump, etc.
Shop is open!
Customers come up in turn, say hello and ask to see the toys. The seller "takes some toy from the shelf" and "winds" it (takes the child out, moving his hand behind his back, as if winding it up with a key). The toy is alive. The buyer must guess what kind of toy it is. If he guesses, he takes her with him (takes her to an empty seat). Then the next customer arrives and the game continues. When all the toys are sold out, the children switch roles and everything starts again.
You can add sound imitation to the game.
P / and "Mushrooms and mushroom pickers"
Equipment: 25–30 pieces of toy mushrooms ((made of plastic, fur, foam, cardboard, etc.), cones, baskets (one for each player) can be used. Rules of the game: The teacher scatters the mushrooms on the floor, the children choose the players (according to the counting rhyme or one by one.) After the command “Start!” Everyone should collect as many mushrooms as possible in their basket to the music Monday
P / and "From bump to bump"
On the floor in a straight line, the teacher draws 4-6 rectangles a little larger than the child's foot. There is a "swamp" around the children, which can be passed by stepping on the "bumps"-rectangles. Participants, walking (jumping) “from bump to bump”, must cross the “swamp” and never stumble. If there are a lot of "bumps", some of them can be made large - for relaxation. You can stand on them with both feet. The distance between the "bumps" is chosen by the teacher.
Option. Arrange the "bumps" in a mess.
Game for moral development: "I brought you a gift"
Equipment: a variety of attributes that change the appearance of the child (beads, badges, hats, ribbons, etc.), as well as Christmas tree beads, tinsel, scarves, ribbons, skirts (flaps with elastic), aprons, flags, sultans, collars with ties , stars, badges, artificial flowers, etc.
* * *
The child himself chooses to whom he wants to give a gift and what to give. Children learn to make decisions on their own, which is quite difficult for a child of 3-4 years old.
The number of items should correspond to the number of children in the group. Having two or three copies of the listed items, you can organize a game with the whole group. In addition, you will need a smart box to put the selected gift in it.
The teacher in a whisper asks one of the participants in the game who he wants to give a gift to, gives him a box, and the kid goes to the tables with gifts.
I wonder what Petya will choose (gives the name of the child) and to whom will he give his gift?
It is necessary to explain an important rule of the game: do not turn to the tables and do not peep what Petya chooses.
When the baby, along with the box in which the gift is located, approaches the one for whom he was chosen, the teacher offers to repeat the following words with him:
I brought you a present
Take it if you like it
Show all the guys
And dance with me.
The solemn presentation of the surprise takes place with the active participation of the teacher, who helps to open the box, shows all the children
a gift, suggests that you need to thank for it, helps to put on or attach jewelry. Then he invites the kids to dance.
Both children dance, and the rest of the participants in the game sing a song and clap them. Then they sit down, and the next child goes for the gift, to whom the box is passed.
So in turn (according to how they sit), all the children give something to each other. At the end, the guys walk around the room, show their gifts, beat them, dance, etc.
After that, the items are returned back to the table, and the game starts again.

Tuesday
P / and "Who will reach the flag first"
The game is in the nature of a competition in walking speed. The task facing the child becomes more complicated: firstly, there is no imaginary situation in the game, and, secondly, the child must overcome the natural desire to run (after all, he strives to be the first). All this presents a great difficulty for the baby and at the same time brings up the volitional qualities of the individual.
Participants learn to evaluate the actions of their peers. By controlling others, the child becomes more aware of the rules of the game and thus learns to self-control.
P / i Game "Shoe for Cinderella"
First, all the children are divided into two teams. Each team chooses its own captain. The captains leave the room (or, in the case of playing outside, move further away). After that, everyone takes off their shoes from one foot and puts them in one pile. On a signal, the captains return and begin to put shoes on their team. The team whose captain gets it right first wins.

Wednesday
P / and "Who is faster"
Skittles are placed in a chain on the site. You need to run on horseback with a snake and not knock down the skittles. The one who knocks them down the least wins.
P / and "Cold-hot"
First, the item (or gift) is hidden so that the driver (birthday boy) does not see. If this is just a game, then the driver is asked to leave the room for a while or turn away.
Further, the driver begins to walk around the room, and all the other players unanimously tell him how close he is to the subject of his search, but they do this not directly, but with the help of allegorical phrases:
Very cold! (Completely frozen! Winter! Frost-frost!) - means that the search is being conducted in the wrong direction and the driver is very far from the subject;
Cold - the subject is still far away;
It’s cold again (frost again, frozen again, winter again) - the driver, at first he went right, but again lost his way;
Warmer! - the driver finally turned in the right direction;
Even warmer! - the direction is right and the driver is moving in the right direction.

Thursday
P / and "Giants and gnomes"
The driver (most often an adult) explains to the guys that he can only pronounce the words "giants" and "gnomes". At the word "giants", everyone should rise on their toes and raise their hands. And at the word "gnomes", everyone should sit down lower. The one who makes a mistake is out of the game.
Of course, the driver wants to ensure that the players are wrong. To do this, he first pronounces the words "giants!" loud and bass, and the "gnomes" - a quiet squeaky whisper. And then, at some point, the other way around. Or saying "giants", the driver crouches, and saying "gnomes" - rises on his toes.
The pace of the game is accelerating and all the players are gradually dropping out. The last player who has never made a mistake becomes the leader.
Round dance "Karavai"
The players become in a circle. The leader (birthday man) becomes in the middle. Everyone begins to dance around him and sing a song:
"Like on Misha's name day
We baked a loaf
Here is such a height! (raise hands, rise on tiptoe, show)
You are such a lowlife! (lower hands, sit down and show)
That's the width! (spread hands, increase round dance, show)
Here's a dinner! (bring hands and round dance to the center, show)
loaf loaf
Whom do you love - choose!
After that, the driver selects another player from the circle:
“I love, of course, everyone,
Only<имя>- most!"
and dances in a circle with him. Then the game continues with a new driver. If the game starts with a real birthday boy, then in order for the game to turn out to be fun, you must try to ensure that all the guests visit the center of the circle after it.

Friday
Role-playing game
Game-situation "Beautiful haircut"
Methodology. The teacher takes a comb and runs it through her hair.
Educator. My hair is badly combed today. I need to get a new haircut. I'll go to the hairdresser. (Approaches the girl playing in the hairdresser's corner.) Marina, are you a hairdresser? Please do my hair, etc.
Game-situation "Brought new shampoos"
Methodology. The teacher takes the shampoo and says that new shampoos have been brought to the hairdresser that make hair soft. Children one by one approach the teacher, who plays the role of a hairdresser, and he “washes” their hair with new shampoos.
Game-situation "Haircut for a dog"
Methodology. The teacher brings a toy dog ​​with a bow and says that dogs also go to the hairdresser. The hairdresser puts the dog on a chair and cuts it.
Sedentary game Once upon a time there were bunnies
Children stand in a circle or scattered.
The teacher shows the movements and reads the text, the children repeat the movements.
Once upon a time there were bunnies (They show rabbit ears with their hands.)
At the edge of the forest, (Shrug.)
Once upon a time there were bunnies (They squat and show the roof of the house with their hands above their heads.)
In a little hut
They washed their ears, (Rubbing their ears.)
Washed their paws (Stroking hand movements.)
Bunnies dressed up, (Hands on the belt, turns left and right.)
They put on slippers. (Alternately put the legs on the heels.) Monday
Sedentary game Balloon
Children form a circle, hold hands.
Following the teacher, standing in a circle with the players, the children repeat the movements and actions in accordance with the text:
I went to the store with my mother, (They go in a circle.)
Bought a hot air balloon there. (stop,
turn to face the center of the circle, hold hands, perform a “spring”.)
Let's inflate the balloon
Let's play with the ball.
Balloon, inflate, (They go back, expanding the circle, with small steps - inflate the balloon.)
Balloon, inflate. Pout big (Clap your hands.)
Don't crash!
The balloon flew away, (Raise their hands up, shake them from side to side.)
Yes, hit a tree. (They put their hands on their belts, slowly squat down, saying: “Shhhhhhh”.)
And ... burst.
Word games "Edible - inedible"
You need a ball to play. Children can line up in a circle, the leader (it can be a teacher or another child) stands in a circle and holds the ball. Calling any word, he throws the ball to a child who is standing in a general circle. If the word means an edible object, then the ball must be caught. If the named item is not edible, the ball should be hit or returned to the leader.

Tuesday
Word game "Add a word"
The teacher names the object, and the child must name it with an affectionate diminutive suffix. For example, a chair is a chair, a ball is a ball, a nose is a spout. In this case, you can also use the ball, and line up the children in a line or circle.
D / and "Who lives in our barn?"
Purpose: to develop logical thinking, memory.
Each of the players receives a set of subject pictures on which pets are drawn.
The teacher reads the poem, the children show the guessing pictures and lay them out in the order in which the animals are described in the poem. The winner is the one who puts the pictures with the image of animals in the right sequence and then correctly names them.
Who lives in our barn?
I know them all very well...

These go everywhere together
They doze together on a perch.
Get up early together
Crumbs, grains are pecking.

And from this the sky is hidden -
She looks into the trough
Or, with a hooked tail,
Digs the ground with a patch.

And this one I call
It's very simple, kids.
She eats hay, grass
And mumbles all the time: "Moo-uuu."

Here's the family:
mother and daughters,
All fluffy lumps
Together they will gnaw carrots -
They won't leave each other.

This one is hiding on the roof -
I call, but he does not hear.
Pretends to be asleep
He takes care of the birds.

This one is black and shaggy.
He's our watchman, guys.
I always feed him
Himself for lunch and dinner.
I love him the most
We are very friendly with him.

Wednesday
Word game "One - many"
The teacher names one object, and the children must name it in the plural. For example, a hand - hands, a house - houses, a ball - balls. In this case, you can also use the ball, and line up the children in a line or circle.
Sedentary game "Live dominoes"
Purpose: to form the ability to distinguish colors.
Equipment: a pair of colored ribbons.
Ribbons of different colors are tied to the hands of children. The teacher invites the children to join hands in such a way that the ribbons, like in dominoes, converge in color.

Thursday
Word game "Who does what"
The teacher calls the action, and the children must name those who perform this action. For example, jumping - a bunny, a frog. Or vice versa. The teacher names the objects, and the children name the action. For example, the sun, a lamp - shine.
D / and "Describe, I will guess"
Purpose: to consolidate the generalizing concepts of "vegetables" and "fruits", to teach to identify and name the signs of an object.
Equipment: vegetables and fruits.
The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object he has, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there holes? Etc.
Complication: one child describes, and the children guess by asking questions.

Friday
Word game "Tell me a word"
Goal: develop